Ok so if I understood right, as for upright/reverse endings:
Julian: you’re in the upright when you trust him and he becomes more confident in himself, he is hopeful and thinks you’re both strong enough to face the future, excited for the future (together) instead of fearful. // you’re getting the reverse ending if he’s hopeless, keeps worrying and second guessing everything because he doesn’t think he’s good/strong enough, and basically has no hope for himself/the future.
Nadia: you’re in the upright when she learns to trust you and other people, confiding her ‘shortcomings’, asking for help and accepting it, trusting others to pull their weight. // you’re in the reverse if she insists on carrying the weight of the world on her shoulders, she becomes forceful, unable to delegate anything on others or trust them to do things right and just pushing them to do it her way.
Asra: you’re in the upright if he learns to open up, let other people matter to him and create links to them. accepts that he’s not alone anymore and doesn’t have to do everything for others, you’re together and work together because you care about him too // you’re in the reverse if it’s a very one sided relationship where he does everything for you, he doesn’t create links to others (his parents) all that matters is you and he’d do anything for you, doesn’t matter if it’s bad for him.
Anyone wants to add/correct something? Did I understand right? I’ll make a more detailled ‘which choices are upright/reversed for whom’ when I’m done with finals.
The motivation was that making games is our job, and we wanted to make the kind of thing we wanted to see in the world!
Here’s a map of Vesuvia, a sneak peek at the artbook we’ve been working on. ~ Artist Skeleton