RIP #weapondesign #conceptart
Tag: oooh
Start answering people’s invasive questions with “does it matter?”
Watch them explode lmao
Homebrew sub class for the Warlock, a pact with a parasitic entity.
last night i explained the coffeelock to scribe and she was horrified
for those unfamiliar
- play a sorcerer/warlock mulitclass
- use your metamagic to convert your pact slots into sorcery points
- use metamagic again to convert the points into sorcerer slots
- get back your warlock slots every time you short rest. repeat
- you can keep the extra sorcerer slots until you long rest so you basically get a metric fuckton of spell slots, as long as you never sleep
oh my god. oh my god. oh my god. i have to know if this works with that invocation for pact of the tome that lets you never sleep and just take a long rest by doing light activity, does that still take your sorcerer spell slots
i mean technically it’s not supposed to work at ALL and most DMs will ban the entire concept on-sight, but i think that anything that mechanically counts as a long rest would still take away the slots
Consider this (based on a conversation I had with some friends a while ago): Pride and Prejudice and Zombies for people who actually like Pride and Prejudice.
Look–I tried to read Pride and Prejudice and Zombies and I got about 20 pages in before I came to the conclusion that the person who wrote it did so out of the belief that the original Pride and Prejudice was stuffy and boring. There were out of character vulgar puns. And the trailer for the movie did not convince me that I had missed anything by cutting short my reading experience.
So, what I’m talking about here is this premise: the world of Pride and Prejudice, but if you die, it’s highly likely, almost certain that your corpse will get up and try to eat people.
But no one dies in Pride and Prejudice, you might say. In fact, few or no people die in any Jane Austen novel.
This is true. But people do get sick with some regularity. Imagine the tension added to Jane getting sick after going to visit Bingley if there was the chance that she would become a zombie after she died. Becoming a zombie in an eligible bachelor’s house probably would have seriously wrecked any chances of any of the living sisters ending up with him.
Imagine Mr. Collins, as a minister, having the duty upon someone’s death of severing their head with a ceremonial plate or something that would prevent the corpse from rising. Obviously important, but this only makes him more self-important and obnoxious.
And dangerous.
For you see, in this version, Mr. Bennett, who stays in his office all the time, whose life is the only thing allowing Mrs. Bennett and her daughters to stay in the house–Mr. Bennett is definitely a zombie. He died at home, and Mrs. Bennett decided that, no way were they dealing with this, and so…just started faking it. Jane and Elizabeth know. The younger sisters don’t.
In this universe, I think we have to go with zombies that are not any faster or stronger than the humans they were, and in fact tend to get weaker as time passes because their flesh is rotting. And…hmm, okay, how about they are pretty violent upon rising, and for about a week afterward, trying to bite people and spread the infection (even though most people are carriers anyway, but getting a nasty bite from a corpse will give you other stuff that will have you die while carrying the virus). But then they calm down and basically just start sort of attempting to act like they did in life, that is, taking habitual actions with no consciousness, in a depressing and desiccated way.
So Mr. Bennett is a zombie, and Mrs. Bennett’s number one goal is to get her daughters married before anyone finds that out. And this, actually, makes Elizabeth’s refusal of Mr. Collins more frustrating for Mrs. Bennett–obviously Mr. Bennett didn’t tell Elizabeth that she could refuse Mr. Collins, because Mr. Bennett is dead, but Mrs. Bennett can’t say anything or the game would be up.
Another question in this version–does Mr. Darcy find out about Mr. Bennett being a zombie somehow? Does Elizabeth find out that he knows and didn’t say anything and this is something that helps repair his earlier actions?
Anyway, this is the Pride and Prejudice and Zombies that I was looking for.
Okay also: in the original, when Elizabeth walks through the rain all the way to bingley’s to care for Jane while she’s sick, it’s a very dramatic expression of both Elizabeth’s love for her sister and her penchant for flamboyant rebellion, but consider, if there is a chance Jane will wake up a zombie and Elizabeth knows it, how does that change the dynamic? Elizabeth might be going to help take care of Jane, or to *take care* of Jane should things take a more morbid turn…by killing her zombie sister.
This works especially well if zombieism is communicable prior to death; if mr. Bennett is a zombie and only the elder Bennetts know, that means Jane has been pre-exposed and is almost certain to wake up as a zombie should she die in the Bingleys’ care— which the Bingleys do not know. Elizabeth has to forge through the rain to be there in case things get ugly, because she knows that the Bingleys aren’t prepared.
Yeah you know what? I am 100% for this. A few additions:
*Mr. Collins self-importantly bragging to everyone that he is the one personally responsible for decapitating Lady Catherine de Bourgh should she fall victim to the devil’s touch and become a zombie, and that she specifically ordered her head to be burned in the grand fireplace at Rosings.
*The ambiguity as to whether or not Catherine’s pale, sickly daughter is in fact a zombie herself, but Mr. Darcy is expected to marry her anyway for the sake of family and keeping up appearances.
*Wickham is a necrophiliac, ‘nuff said
Disabled and neurodivergent D&D character ideas
You’ll have to ask your DM before you use some of these, as they have a few differences in how they play. I’ve tried to balance them out so there are equal disadvantages and benefits, and make them competent and able adventurers.
• wheelchair user or amputee: they should have the guild artisan background with a proficiency in tinker’s tools, so that they can make themselves a cool prosthetic or a souped-up wheelchair. You can decide specifically what you want the prosthetic or wheelchair’s capabilities to be (ex. Wheelchair user has a base speed of 20ft but a certain number of times per long rest it can turbo boost 75ft and they cannot move through difficult terrain without assistance, or using their boost. The user has disadvantage on dex saves but advantage against being knocked prone, and they cannot move when they use their action to make an attack with two hands until the next turn. A character with a prosthetic hand has disadvantage on dex checks using the hand but advantage on strength with it as well as one casting of burning hands with it per long rest. An unarmed strike using the hand causes 1d8 bludgeoning.)
•PTSD or other disorders that include triggers: when the character encounters their trigger, they must make a wisdom saving throw (set the DC based on how severe the trigger is) or be paralyzed for one round. They have advantage on all other saving throws against fear. During a long rest, roll a d20. On a 1, they suffer one level of exhaustion from nightmares.
•Bipolar disorder, or other disorders including mood swings: at the beginning of each day, roll a d20. On a low roll, the character is depressed for one day, and on a high roll, they are manic. On a 1, they suffer one level of exhaustion and take 1d10 psychic damage. On a 2, they take 1d8 psychic damage. On a 3, they take 1d6, and on a 4, they take 1d4. On a 20, they gain 1d10 temporary hit points and gain 2 rages, equivalent to those of a first level barbarian. On a 19, they gain 1d8, on an 18 they gain 1d6, and on a 17 they gain 1d4.
•depression: at the beginning of each day, roll a d20. On a 1, suffer one level of exhaustion and take 1d10 psychic damage. On a 2, take 1d8 psychic damage. On a 3, take 1d6, and on a 4, take 1d4. They have advantage against being frightened, charmed, or intimidated due to apathy. They have disadvantage on charisma checks and a -2 to initiative.
•autism spectrum disorders: a character with autism has disadvantage on charisma checks, but advantage on saves against being charmed, frightened, intimidated, or confused. They have a number of special interests equal to ½ their level (min 1, max 4). They have disadvantage on intelligence checks for knowledge about social ettiquette, societal structure, etc, but advantage on intelligence checks about their special interests. If a creature has a wisdom score of less than 11, that creature has a hard time understanding them when they try to convey complex ideas, due to their unique thought processes.
•Deaf/HoH: a character that is Deaf or Hard of Hearing can speak any languages granted to them by their race/class/background, but successfully understanding them requires a DC 5 wisdom save, or DC 10 if they are in a loud environment, due to the slightly garbled nature of their speech. They either have disadvantage on or automatically fail perception checks made to listen, depending on the severity of their hearing impairment, but have advantage on perception checks to spot. They are resistant to thunder damage, and are not affected by (or have advantage against, again depending on severity) spells that require the target to hear the caster. They have disadvantage on stealth because they cannot hear themselves. These effects are negated if they are sharing senses with a familiar that is sharing their space.
•Blindness: a blind character has 30 ft blindsight and advantage on perception checks to listen, due to their keen ears. Rather than having to see a creature to target them with a spell or attack, they must be able to hear them, as well as have line of sight if the attack travels in a straight line. They are immune to fear and intimidation effects if the cause is something that must be seen, such as a frightening monster or a fearsome display of strength. Their speed is reduced by 10 and they cannot move through difficult terrain. They have disadvantage on dex saves to dodge spell effects and their AC is lowered by 2 when they are suprised. These effects are negated if they are sharing senses with a familiar or similar that is sharing their space.
Schizophrenia/psychotic disorders: a character with psychotic symptoms has grown used to mental instability. They are resistant to psychic damage and immune to the effects of the spell Dissonant Whispers. They have advantage against fear effects but disadvantage on perception checks due to all the distractions in their minds. They have a -2 to passive perception.
Asthma: asthmatic characters have to make a DC 10 constitution save when dealing with effects like fog cloud, or with heavy amounts of dust, every time they begin their turn in the area. On a fail, they suffer a level of exhaustion. These characters have a keen sense of smell and can tell when they have entered a room or area containing undead, dead bodies, or some kind of sickness.
Amputee variant: by paying 1500 gp or a magic item of Very Rare or higher rarity to a skilled wizard, this amputee is granted a magical limb. It appears to be made of smoke, silver, or radiant light. As an action, if the limb is a hand, it can be detached and used similarly to casting Mage Hand. The character has disadvantage on athletics checks and strength saves using the limb, such as holding on to a ledge if it is a hand or arm, or making a jump if it is a foot or leg. They have advantage on dexterity checks and saving throws using the limb, such as sleight of hand if it is a hand or arm, or stealth if it is a foot or leg. It can become solid or spectral at will, granting the user the ability to reach through doors to unlock them from the inside or block an attack with it as a reaction, granting them a +2 to AC for one attack using nonmagical bludgeoning, slashing, or piercing damage.
AD/HD: when a character with attention deficit problems does a task that involves focus, make a DC10 wisdom save. On a success, they hyperfocus and gain their proficiency bonus on checks to complete the task. On a fail, they cannot focus and take a -2. Their wandering attention gives them a proficiency in perception, but saving throws to maintain concentration have a +2 to the DC.
Anxiety Disorders: characters with anxiety are vulnerable to psychic damage and have disadvantage against intimidation and being frightened. Hypervigilance grants them a base passive perception of 15 instead of 10.
Im really happy people are reblogging this, i want disabled characters to become as common as disabled people, and i hope everyone who would feel less alone reading and playing these to see them 🙂
What in the world is this? It’s an heirloom carrot called Turkish Black. Bizarre and beautiful, yes?
my real kink is when the hero is giving a righteously angry monologue at the villain but it becomes increasingly clear as the speech goes on that the one they’re really yelling at is themselves
Token Queer Lapel Pin from goldandmean
It’s a big responsibility being the only queer person in your family, workplace, or friend group. Wear your “token queer” status with pride by sporting this tongue-in-cheek pin.
US climate with equivalent cities from around the world.
This is the greatest map I have ever seen. I want an interactive version where you can click on any city in the world and get a pop-up list of all the climate-equivalent cities.
so it turns out this exists and it makes a fine rabbit hole for passing the time during a conference call